So for the past several months, CorruptionOfLOL and I have been developing a new game: Sorcerer's Descent!
CorruptionOfLOL commentated a bunch of screenshots and wrote an in-depth post about the game here.
Play it now!
We've entered it in Blizzard's Rock the Cabinet contest. Now it's just a month of waiting to see if we make the top 10. If we make the top 10, it'll be open to public voting! Any feedback on the game is welcome!
I haven't forgotten about IB either. I released patch 3.1 today and I do have some more content I'd like to get in eventually.
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There were a lot of bugs introduced by SC2's 3.0 patch and a few old ones. I managed to fix a good deal of them, but I'm sure there are more I didn't catch and a few don't have clear fixes (Gravelord's broken weapon attachments is a notable one).
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The long overdue patch is here and it's a big one. While there are 3 new classes and a new boss, the most notable change is the significant buff to hero movement speed. I've gone through every boss and made adjustments to compensate. Some things might be harder or easier than intended; more adjustments are probably needed. The goal wasn't to make the game more difficult or easier in general, so if something feels off, especially if it's a big difficulty gap from the previous version, please make a post here and I'll look into it.
From now until the end of October I'll be focusing on a new project for this year's Rock the Cabinet contest. If IB has any glaring bugs or balance issues I'll try and quickly address them, but new content is unlikely for the time being. I might find time to finish up a new boss that has been planned for awhile, but that's not a priority.
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